This article recently appeared on the Atari Arcade Developer Center, a collaboration by the teams at gskinner.com , Atari and Internet Explorer.
By limiting to desktops and tablets in the first release, we narrowed our scope considerably, and were able to provide a semi-responsive layout with a single game size. Our reach included most standard resolution monitors, plus tablet form-factors like Surface and iPad.
But we quickly learned that we were missing something by not targeting the huge number of users on mobile devices. That is, a vast market that now accounts for about 12% of all global internet traffic, spanning all kinds of dimensions, resolutions, and processors. Our next task was identifying an approach to bring the arcade to the mobile web. We wanted to support a variety of resolutions, including higher DPIs in new devices like Windows Phone 8 and iPhone 5.
This article discusses the goals to mobilize the arcade, as well as some approaches, the issues we encountered, and some tips and tricks where we found value.
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