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The Mobile Playbook 2nd Edition

Posted · Category: Information

Last year, Google published the 1st edition of “The Mobile Playbook: The Busy Executive’s Guide to Winning with Mobile”. Based on the hundreds of conversations they had with businesses at the time, we saw that most of their questions weren’t around ‘why I should invest in mobile’ but ‘how I should invest in mobile’. They originally created the playbook to help executives find answers to those questions and help them take action in mobile.

They are regularly asked for specific recommendations and best practices around mobile. As a result, they’re excited to bring you the 2nd edition of the playbook, complete with updated strategies, new examples of leaders getting it right in mobile, and a prescriptive list of actions to help you win in mobile. While you’ll find that most of the key recommendations are largely in place from the 1st edition, they’ve updated the whole playbook with new examples, and added exclusive deep-dives from industry leaders on topics such as organizational approaches, local mobile marketing and showrooming strategies.

mobile-playbook

Source: http://www.themobileplaybook.com/

How to Write a 3D Soft Engine from Scratch – Part III

Posted · Category: Information

This article was written by the team at Internet Explorer. It has been authorized to be published on WebAppers.

In the previous tutorial learning how to write a 3D soft engine from scratch in C#, TS or JS – drawing lines & triangles, we’ve learned how to draw lines & triangles and we really started to see the 3D side our meshes thanks to this wireframe rendering. But we’ve only displayed a cube… And even a simple cube already has 12 faces! Are we going to be forced to handle ourselves all the faces for more complex objects this way? Hopefully not.

image

3D modelers help the collaboration between 3D designers and developers. The designer can use its favorite tools to build his scenes or meshes (3D Studio Max, Maya, Blender, etc.). Then he will export his work into a file that will be loaded by the developers. The developers will finally push the meshes into his real time 3D engine. There are several file formats available on the market to serialize the job done by the artists. In our case, we’re going to use JSON. Indeed, David Catuhe has done an export library for Blender that output a .babylon file using JSON. We’re then going to see how to parse that file and display the meshes in our lovely soft engine.

Blender is a free 3D modeler you can download here: http://www.blender.org/

You can write plug-ins in Python. That’s what we’ve done for the exporter.

1 – Writing the core logic for camera, mesh & device object
2 – Drawing lines and triangles to obtain a wireframe rendering
3 – Loading meshes exported from Blender in a JSON format
4 – Filling the triangle with rasterization and using a Z-Buffer
4b – Bonus: using tips & parallelism to boost the performance
5 – Handling light with Flat Shading & Gouraud Shading
6 – Applying textures, back-face culling and WebGL

In this tutorial, you will learn how to draw lines, what a face is and how cool is the Bresenham algorithm to draw some triangles. Read the rest of this entry »

Deal of the Week: MotoPress Content Editor

Posted · Category: Information

A simple WordPress Plugin, MotoPress replaces the default editor and makes content editing a snap. MotoPress Content Editor is a revolutionary plugin that replaces the default WordPress editor and facilitates the editing of content, articles and custom post types. Using super easy drag-and-drop methods, MotoPress couldn’t make life any simpler for you, unless it actually wrote your posts for you.

It’s built on a Responsive Design, MotoPress will function on any device you’re using. MotoPress normally sells for $29, but for a limited time only, you can get this powerful and simplifying WordPress plugin for only $9. That’s more than 65% off the regular price.

motopress

How to Write a 3D Soft Engine from Scratch – Part II

Posted · Category: Information

This article was written by the team at Internet Explorer. It has been authorized to be published on WebAppers.

Now that we have built the core of our 3D engine thanks to the previous tutorial Tutorial series- learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript, we can work on enhancing the rendering. The next step is then to connect the dots to draw some lines in order to render what you probably know as a “wireframe” rendering.

1 – Writing the core logic for camera, mesh & device object
2 – Drawing lines and triangles to obtain a wireframe rendering (this article)
3 – Loading meshes exported from Blender in a JSON format
4 – Filling the triangle with rasterization and using a Z-Buffer
4b – Bonus: using tips & parallelism to boost the performance
5 – Handling light with Flat Shading & Gouraud Shading
6 – Applying textures, back-face culling and WebGL

In this tutorial, you will learn how to draw lines, what a face is and how cool is the Bresenham algorithm to draw some triangles. Read the rest of this entry »

A List of Suggestions which CSS Measurements to Use

Posted · Category: Information

Amidst the diversity of CSS measurement systems it can be difficult for web developers to understand which units to use where, and when, on their pages. The instinct is to use just one system for everything, but that decision can severely limit the execution of your designs. The article: Which CSS Measurements To Use When, is a list of suggestions, not absolute rules.

css-measurements

Source: http://demosthenes.info/blog/775/Which-CSS-Measurements…

How to Write a 3D Soft Engine from Scratch – Part I

Posted · Category: Information

This article was written by the team at Internet Explorer. It has been authorized to be published on WebAppers.

I’d to like to share with you how I’ve learned to build what’s known as a “3D soft engine” through a series of tutorials. “Software engine” means that we will use only the CPU to build a 3D engine in an old school way (remember Doom on your 80386 ?). I’ll share with you the C#, TypeScript and JavaScript versions of the code. In this list, you should then find your favorite language or at least something near your favorite one. The idea is to help you transposing the following samples & concepts on your favorite platform. You’ll find the Visual Studio 2012 C#/TS/JS solutions to download at the end also.

So why building a 3D soft engine? Well, it’s simply because it really helps understanding how modern 3D works with our GPUs. Indeed, I’m currently learning the basics of 3D thanks to internal workshops delivered within Microsoft by the awesome David Catuhe. He’s been mastering 3D for many years now and matrices operations is hard-coded in his brain. When I was young, I was dreaming to be able to write such engines but I had the feeling it was too complex for me. Finally, you’ll see that this is not – that – complex. You simply need someone that will help you understanding the underlying principles in a simple way.

Through this series, you will learn how to project some 3D coordinates (X, Y, Z) associated to a point (a vertex) on a 2D screen, how to draw lines between each point, how to fill some triangles, to handle lights, materials and so on. This first tutorial will simply show you how to display 8 points associated to a cube and how to move them in a virtual 3D world.

Read the rest of this entry »

New Creative & Inspiring Business Card Designs

Posted · Category: Information

No matter which business you are in, business card will play a important role especially when having business communications with potential clients. Everyone is trying innovative ways of attracting and retaining the attention of the customers.

There are so many business men puzzle their brains to work out unique business cards. Design Inspiration has shared an article: 30 Creative and Inspiring Business Cards. If you are looking for inspirations for your next business card design, it will be helpful.

creative-business-cards

Source: http://thedesigninspiration.com/articles/30-creative-and-…

Demystifying Social APIs: OAuth2 & Simple XHR 2

Posted · Category: Information

This article will give you insights into the inner workings of the proprietary JavaScript libraries that many of us include in our Web projects. Social sharing buttons and federated authentication, which are found in the likes of the Live Connect JavaScript API and Facebook JavaScript SDK, are just two examples you may have come across.

In this article, you’ll learn about the OAuth 2.0 approach to user authentication, using XMLHttpRequest 2 for cross-origin resource sharing (CORS) and also REST. At the end, I’ll demonstrate a working app that allows users to connect to and manipulate their SkyDrive photos in the browser.

Getting Started

About two years ago, I was asked to add Windows Live and Facebook Connect buttons to a Web site.

Adding these buttons to a Web page required two libraries, one from each of the providers, plus a little JavaScript to wire them up. Both libraries had some magic that made them work, although I doubted that all of the 200 KB of JavaScript I wrote was being used. Before I was asked to implement a third service, I opened up Fiddler and started to inspect what was going over the wire. After a little poking around, I found my way to the docs, and before I knew it I had the premise for an insightful article. So, get a cup of tea and a biscuit and enjoy the read.

Read the rest of this entry »

A Pretty Cool Medium Style Page Transition

Posted · Category: Information, License Free

Codrops has shared an article: Medium-Style Page Transition, which teaches how to achieve Medium’s next page transition effect—an effect that can be seen by clicking anywhere on the “Read Next” footer at the bottom of the page. This effect is characterized by the lower article easing upward as the current article fades up and out.

page-transition

Requirements: -
Demo: http://tympanus.net/Tutorials/MediumStylePageTransition/
License: License Free

Build HTML5 WebGL Games with Babylon.GameFX

Posted · Category: Information

We’ve recently released a simple & powerful WebGL 3D engine named Babylon.JS: a complete JavaScript framework for building 3D games with HTML 5 and WebGL While he was writing his engine, we’ve built a small team made of Pierre Lagarde, Sébastien Pertus, Michel Rousseau and I to imagine a framework on top of Babylon.JS to help developers building games in a very simple way. This framework is named Babylon.GameFX and mainly targets people that are not very comfortable with some 3d gaming concepts and don’t consider themselves as 3d gurus. But it could be useful also for more advanced developers as we’ve tried to implement some boring tasks for you also. By the way, if you’re a 3d beginner, you should have a look to this series: Tutorial series: learning how to write a 3D soft engine from scratch in C#, TypeScript or JavaScript

Pierre and I have just finished a v0.1 of the client part. You can download it from Github: BabylonJS.GameFX & you can find some simple samples on our website: http://gamefx.babylonjs.com/

Sébastien has almost finished a back-end set of APIs to help you handling a leaderboard in a near future. We’ll then talk only about the client part here.

By the way, please note that we’re mainly working on this framework on our part time and that v0.1 means that this is far from being completed. So, please be kind with us if everything is not perfect yet :) But we’d like to start sharing with you what we’ve done so far, listen to your feedbacks and continue/enhance it in the next weeks. We will then iterate with your feedbacks in the next releases.

In this first tutorial, we’re going to see how to use the main features we’ve shipped. By following this tutorial, you’ll be able to create the following result in less than 30 lines of code:

Read the rest of this entry »

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