Future Insights Live 2013 is a 4-day event, comprised of one optional workshop day followed by 5 tracks and our hands-on labs over 3-days. FILive will discuss the future technologies, platforms, and business models YOU should be using and implementing to launch the next big thing.
No matter your level of ability, nor whether you are a designer, developer, product person or entrepreneur, this is the event for inspiration, education, and networking that you don’t want to miss.
- Coverage of the hottest web & mobile development, design, and business topics.
- World-class speakers from across the globe.
- Packed schedule: full day workshops, multi-track conference & hands-on learning labs.
- Incredible atmosphere: hundreds of like-minded web folk descending on Vegas
- All levels accommodated, something for everyone.
- Designing an Elegant Mobile User Experience Across Multiple Devices and Platforms – Erik Loehfelm
- HTML5 & CSS3 Masterclass – Ryan McGinty
- Interaction Design Beyond the Wireframe – Lis Hubert
- Your money or your life? Designing a business that won’t kill you – Carl Smith
- Adding Realtime Event Handling to Any Website or App – Jason Lengstorf
- Getting Going With Node.js – Paolo Fragomeni
You can sign up with “WebAppers” discount code in order to get 10% off. Don’t forget to book your place before 1st Febuary 2013.
Modern browsers like Internet Explorer 10 support the width and height properties of the W3C Working Draft CSS Device Adaptation. This gives Web developers a simple tool to control automatic content scaling across various window dimensions. In particular, it enables sites to easily adapt to Windows 8 browsing on touch-enabled tablet devices in the snapped view and in portrait orientation.
Auto-Scaling and When It Is Used
Most websites have prioritized optimization for a 1024 pixel wide window. This ensures a good user experience for a wide variety of displays when the browser is maximized. However, sites may not work well on new form factors like tablets and portrait screen orientation if they haven’t optimized for other window sizes as well. In particular, pages often clip or distort layout when viewed in a narrow width.
This narrow layout is particularly important in Windows 8, where the snapped view of the browser is in this exact state. This situation also occurs for portrait mode on slate devices due to the smaller form factor. Read the rest of this entry »
The Windows Runtime enables apps that can leverage the power and broad capabilities of Windows combined with the strength, ubiquity and simplicity of standards-based web technologies.
Depending on your objectives, the best approach to architect your apps will differ. The choice becomes easier if you consider the guidance that follows. Read the rest of this entry »
The difference between a 5 step registration flow and a single step registration flow is less than the difference between a single step registration flow and none at all.
The goal of this article is to present arguments for why using Gradual Engagement is a good design principle for web and mobile applications. The ideas listed below are directly drawn from our experience of using Gradual Engagement principles when designing Filepicker.io.
When you’re designing your new-user flow for your website or mobile app, the de-facto approach is to send them as soon as possible to a registration page. But there’s another way, a way that emphasizes gradually building a relationship with your user before asking them to register for an account. It’s called Gradual Engagement and can be surprisingly effective at increasing your overall conversion rate and user stickiness. While gradual engagement is not a new concept, it’s increasingly important in this era of mobile apps and social logins. Read the rest of this entry »
New browsers like Internet Explorer 10 have advanced touch experiences using gesture events. There are a few first steps you can do to make sure to help your site become touch-friendly yet also have it work well across many input devices while supporting many modern browsers. In this article, I’ll show you how.
Let’s start with a gesture events is the Browser Surface Test Drive demo:
Let’s take a look at how this works in code. Read the rest of this entry »
Hugo Giraudel offered a great overview of the CSS clip property and the rect() function. Codrops has published a tutorial: Putting CSS Clip to Work – Expanding Overlay Effect, which is going to create a neat and simple effect for revealing some extra content and expanding a fullscreen overlay.
The article will teach you how to leverage the CSS clip property to make a smooth transition when clicking on a box element. The idea is to show some kind of overlay as if it’s actually underneath the respective element. Clicking an element will create a cut-out effect, revealing another layer that will expand.
Download Link: http://tympanus.net/Tutorials/ExpandingOverlayEffect/
License: License Free
Web Lab is made of up 5 Chrome Experiment installations that bring the extraordinary workings of the internet to life and aims to inspire the world about the possibilities of the web.
The installations make up a year-long public exhibition at the Science Museum, London and can be interacted with by anyone, anywhere at chromeweblab.com.
Worldwide visitors both on and offline will be able to make music with people across the world; launch information into cyberspace and see where images on the web live; watch their portrait being processed, translated, and then drawn in sand by a robot; and travel instantly to far away places all over the world.
With the continued adoption of advanced CSS by browsers, we are starting to have the ability to do more and more using just CSS. As we have seen, you can make all kinds of crazy shapes with only CSS. On a recent client project, Trevor Davis has created a grid of diamonds with CSS and shared the tutorial: Who Says the Web is Just for Squares?
He is using Modernizr to detect if the browser supports CSS3 Transforms. And, he is using Sass and Compass for all of the CSS. You may now go forth and make some creative layout with different shapes.
Requirements: Sass and Compass CSS
Download Link: http://davist11.github.com/css-diamond-grid/
License: License Free
Modern browsers like Internet Explorer 10 are implementing stable versions of some interesting HTML5 features, including the offline, drag and drop and file APIs. These features are bringing us a new era of Web applications and fresh, quickly emerging gaming scenarios. In this two-part article, I’ll show how I used these new features to modernize my last HTML5 game, HTML5 Platformer. In this article, I’ll cover hardware scaling and CSS. In Part 2, I’ll cover the offline, file and drag-and-drop APIs. I hope you’ll get some great new ideas for your own games!
Note The URL demo is at the end of this article. Feel free to play using your favorite browser, and check out the Internet Explorer 10 gameplay video. The source code will be available for download in Part 2.
Scaling Across Devices
If you’re building an HTML5 game, you’re probably interested in the cross-platform nature of this standard programming language. But compatibility with a broad variety of devices means you have to take into account a huge number of resolutions. Compared to SVG, Canvas—at first—seems ill-prepared to handle this.
However, with a casual game based on sprites, there is a simple solution to implement. David Catuhe has done a great job of describing this on his blog, Unleash the power of HTML 5 Canvas for gaming – Part 1 (see the section called “Using the Hardware Scaling Feature” for specifics).
The idea is as simple as it is smart. You’re working inside a canvas at a fixed, predictable resolution, and you’re stretching it to the current displayed resolution using the canvas.style properties. Read the rest of this entry »
Defining and deriving types with WinJS.Class
In the sections below, we’ll talk about how you can use the define and derive methods in the WinJS library to quickly create your own custom types, and specify their property constructors.
The properties that are added to the prototype of an object appear on any object that is instantiated by calling its constructor function, but the properties added to the type directly belong only to the type itself.
For example, let’s say we want to define a class Robot, which has an instance property name and a static property harmsHumans. The modelName property belongs to the individual objects created with Robot(name) contstructor function, but the harmsHuman property is valid for all Robot objects. Read the rest of this entry »